pub enum BlockType {
Memory,
CallData(u32),
ReturnData,
}
Expand description
Type for a memory block
Variants§
Memory
The default type of memory block. Virtually all user memory blocks are expected to be of this type unless the backend wishes to expose special handling for call/return data.
CallData(u32)
Indicate to the backend that this memory comes from a circuit’s inputs.
This is most useful for schemes which require passing a lot of circuit inputs through multiple circuits (such as in a recursive proof scheme). Stores a constant identifier to distinguish between multiple calldata inputs.
ReturnData
Similar to calldata except it states that this memory is returned in the circuit outputs.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for BlockType
impl<'de> Deserialize<'de> for BlockType
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<F> ProtoCodec<BlockType, BlockType> for ProtoSchema<F>
impl<F> ProtoCodec<BlockType, BlockType> for ProtoSchema<F>
Source§fn decode(value: &BlockType) -> Result<BlockType>
fn decode(value: &BlockType) -> Result<BlockType>
Try to convert protobuf representation
R
to domain type T
.Source§fn encode_some(value: &T) -> Option<R>
fn encode_some(value: &T) -> Option<R>
Encode a field as
Some
.Source§fn encode_vec<'a, I>(values: I) -> Vec<R>where
I: IntoIterator<Item = &'a T>,
T: 'a,
fn encode_vec<'a, I>(values: I) -> Vec<R>where
I: IntoIterator<Item = &'a T>,
T: 'a,
Encode multiple values as a vector.
Source§fn decode_wrap(value: &R, msg: &'static str) -> Result<T, Report>
fn decode_wrap(value: &R, msg: &'static str) -> Result<T, Report>
Decode a field and attach the name of the field if it fails.
Source§fn decode_vec_wrap(values: &[R], msg: &'static str) -> Result<Vec<T>, Report>
fn decode_vec_wrap(values: &[R], msg: &'static str) -> Result<Vec<T>, Report>
Decode multiple values into a vector, attaching a field name to any errors.
Source§fn decode_arr<const N: usize>(values: &[R]) -> Result<[T; N], Report>
fn decode_arr<const N: usize>(values: &[R]) -> Result<[T; N], Report>
Decode a fixed size array.
Source§fn decode_arr_wrap<const N: usize>(
values: &[R],
msg: &'static str,
) -> Result<[T; N], Report>
fn decode_arr_wrap<const N: usize>( values: &[R], msg: &'static str, ) -> Result<[T; N], Report>
Decode a fixed size array, attaching a field name to any errors
Source§fn decode_box_arr<const N: usize>(values: &[R]) -> Result<Box<[T; N]>, Report>
fn decode_box_arr<const N: usize>(values: &[R]) -> Result<Box<[T; N]>, Report>
Decode a boxed fixed size array.
Source§fn decode_box_arr_wrap<const N: usize>(
values: &[R],
msg: &'static str,
) -> Result<Box<[T; N]>, Report>
fn decode_box_arr_wrap<const N: usize>( values: &[R], msg: &'static str, ) -> Result<Box<[T; N]>, Report>
Decode a boxed fixed size array, attaching a field name to any errors
Source§fn decode_some(value: &Option<R>) -> Result<T, Report>
fn decode_some(value: &Option<R>) -> Result<T, Report>
Decode an optional field as a required one; fails if it’s
None
.Source§fn decode_some_wrap(value: &Option<R>, msg: &'static str) -> Result<T, Report>
fn decode_some_wrap(value: &Option<R>, msg: &'static str) -> Result<T, Report>
Decode an optional field as a required one, attaching a field name to any errors.
Returns error if the field is missing.
Source§fn decode_opt_wrap(
value: &Option<R>,
msg: &'static str,
) -> Result<Option<T>, Report>
fn decode_opt_wrap( value: &Option<R>, msg: &'static str, ) -> Result<Option<T>, Report>
Decode an optional field, attaching a field name to any errors.
Return
None
if the field is missing.impl Eq for BlockType
impl StructuralPartialEq for BlockType
Auto Trait Implementations§
impl Freeze for BlockType
impl RefUnwindSafe for BlockType
impl Send for BlockType
impl Sync for BlockType
impl Unpin for BlockType
impl UnwindSafe for BlockType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg
] or
a color-specific method, such as [OwoColorize::green
], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg
] or
a color-specific method, such as [OwoColorize::on_yellow
], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.