acir::proto::brillig

Enum IntegerBitSize

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#[repr(i32)]
pub enum IntegerBitSize { IbsUnspecified = 0, IbsU1 = 1, IbsU8 = 8, IbsU16 = 16, IbsU32 = 32, IbsU64 = 64, IbsU128 = 128, }

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IbsUnspecified = 0

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IbsU1 = 1

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IbsU8 = 8

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IbsU16 = 16

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IbsU32 = 32

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IbsU64 = 64

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IbsU128 = 128

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impl IntegerBitSize

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pub fn is_valid(value: i32) -> bool

Returns true if value is a variant of IntegerBitSize.

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pub fn from_i32(value: i32) -> Option<IntegerBitSize>

👎Deprecated: Use the TryFrom<i32> implementation instead

Converts an i32 to a IntegerBitSize, or None if value is not a valid variant.

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impl IntegerBitSize

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pub fn as_str_name(&self) -> &'static str

String value of the enum field names used in the ProtoBuf definition.

The values are not transformed in any way and thus are considered stable (if the ProtoBuf definition does not change) and safe for programmatic use.

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pub fn from_str_name(value: &str) -> Option<Self>

Creates an enum from field names used in the ProtoBuf definition.

Trait Implementations§

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impl Clone for IntegerBitSize

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fn clone(&self) -> IntegerBitSize

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for IntegerBitSize

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for IntegerBitSize

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fn default() -> IntegerBitSize

Returns the “default value” for a type. Read more
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impl From<IntegerBitSize> for i32

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fn from(value: IntegerBitSize) -> i32

Converts to this type from the input type.
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impl Hash for IntegerBitSize

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for IntegerBitSize

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fn cmp(&self, other: &IntegerBitSize) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for IntegerBitSize

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fn eq(&self, other: &IntegerBitSize) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for IntegerBitSize

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fn partial_cmp(&self, other: &IntegerBitSize) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<F> ProtoCodec<IntegerBitSize, IntegerBitSize> for ProtoSchema<F>

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fn encode(value: &IntegerBitSize) -> IntegerBitSize

Convert domain type T to protobuf representation R.
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fn decode(value: &IntegerBitSize) -> Result<IntegerBitSize>

Try to convert protobuf representation R to domain type T.
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fn encode_some(value: &T) -> Option<R>

Encode a field as Some.
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fn encode_enum(value: &T) -> i32
where R: Into<i32>,

Encode an enum to the i32 value that prost represents it with.
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fn encode_vec<'a, I>(values: I) -> Vec<R>
where I: IntoIterator<Item = &'a T>, T: 'a,

Encode multiple values as a vector.
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fn decode_wrap(value: &R, msg: &'static str) -> Result<T, Report>

Decode a field and attach the name of the field if it fails.
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fn decode_vec(values: &[R]) -> Result<Vec<T>, Report>

Decode multiple values into a vector.
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fn decode_vec_wrap(values: &[R], msg: &'static str) -> Result<Vec<T>, Report>

Decode multiple values into a vector, attaching a field name to any errors.
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fn decode_arr<const N: usize>(values: &[R]) -> Result<[T; N], Report>

Decode a fixed size array.
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fn decode_arr_wrap<const N: usize>( values: &[R], msg: &'static str, ) -> Result<[T; N], Report>

Decode a fixed size array, attaching a field name to any errors
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fn decode_box_arr<const N: usize>(values: &[R]) -> Result<Box<[T; N]>, Report>

Decode a boxed fixed size array.
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fn decode_box_arr_wrap<const N: usize>( values: &[R], msg: &'static str, ) -> Result<Box<[T; N]>, Report>

Decode a boxed fixed size array, attaching a field name to any errors
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fn decode_some(value: &Option<R>) -> Result<T, Report>

Decode an optional field as a required one; fails if it’s None.
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fn decode_some_wrap(value: &Option<R>, msg: &'static str) -> Result<T, Report>

Decode an optional field as a required one, attaching a field name to any errors. Returns error if the field is missing.
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fn decode_opt_wrap( value: &Option<R>, msg: &'static str, ) -> Result<Option<T>, Report>

Decode an optional field, attaching a field name to any errors. Return None if the field is missing.
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fn decode_enum(value: i32) -> Result<T, Report>
where R: TryFrom<i32, Error = UnknownEnumValue>,

Decode the numeric representation of an enum into the domain type. Return an error if the value cannot be recognized.
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fn decode_enum_wrap(value: i32, msg: &'static str) -> Result<T, Report>
where R: TryFrom<i32, Error = UnknownEnumValue>,

Decode the numeric representation of an enum, attaching the field name to any errors.
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impl TryFrom<i32> for IntegerBitSize

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type Error = UnknownEnumValue

The type returned in the event of a conversion error.
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fn try_from(value: i32) -> Result<IntegerBitSize, UnknownEnumValue>

Performs the conversion.
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impl Copy for IntegerBitSize

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impl Eq for IntegerBitSize

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impl StructuralPartialEq for IntegerBitSize

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<Q, K> Comparable<K> for Q
where Q: Ord + ?Sized, K: Borrow<Q> + ?Sized,

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fn compare(&self, key: &K) -> Ordering

Compare self to key and return their ordering.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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where S: Into<Dispatch>,

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